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EAT ROLL REPEAT

An intentionally cumbersome, physicsy 3D platformer built in Godot

I participated in Godot Wild Jam 85 with my friends Connor and Ed. This was my second Godot project of the year, and of all time. I've been interested in checking out other game dev tools. I think Godot might be a good choice for me to use in the future.

Screenshot of the level in EAT ROLL REPEAT

9/21/25

We submitted this today! I think this actually went really well. This feels like a pretty successful foray into 3d dev and Godot. I feel like I could not make a game of this caliber by myself at ALL. It would take a lot more work and skill to get to this point.

Chiefly:

Good stuff though:

So yeah, in general, I think my conclusion is: