EAT ROLL REPEAT
An intentionally cumbersome, physicsy 3D platformer built in GodotI participated in Godot Wild Jam 85 with my friends Connor and Ed. This was my second Godot project of the year, and of all time. I've been interested in checking out other game dev tools. I think Godot might be a good choice for me to use in the future.
9/21/25
We submitted this today! I think this actually went really well. This feels like a pretty successful foray into 3d dev and Godot. I feel like I could not make a game of this caliber by myself at ALL. It would take a lot more work and skill to get to this point.
Chiefly:
- I have no idea how the Blender and modeling stuff works. In particular the texturing.
- I'm still unfamiliar with all the various nodes and such in Godot and would struggle to choose them myself.
- The camera control Connor did was very good and I'm not sure how to do that well.
- Making player controllers in general is pretty tricky and fiddly and I don't really loooove doing that bit of the work.
- The shaders and visual effect stuff that Connor did helped a ton. I think it's not super complex, but still pretty huge blind area for me. Lighting, leaf effect, resolution limiter.
- Music was important and I cannot do that.
Good stuff though:
- It is fun to create 3D spaces to explore. I knew this from my Minecraft map making days, but it is cool to have that reaffirmed.
- The tooling to make 3D spaces really fucking sucks haha. I need to get more comfortable with this and/or look for other ways to create 3D spaces that suck less.
So yeah, in general, I think my conclusion is:
- Godot is pretty good.
- Making stuff in 3D is pretty good.